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{| border="0" style="margin:0;padding:0;" width="100%"
 
{| border="0" style="margin:0;padding:0;" width="100%"
| valign="top" width="100%"|[[File:1127247_-_Chun-Li_EdiTheMad_Final_Fight_Poison_Street_Fighter.jpg|thumb|400px]][[File:1365805997234.jpg|thumb|362px]][[File:749046_-_KimMundo_League_of_Legends_Lux.jpg|thumb|400px|guys lux is pretty hot i kind have alot of hentai of her expect more]]:==YOU JUST GOT DONKEY KONG ==
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| valign="top" width="100%"|:==YOU JUST GOT DONKEY KONG ==
 
This article is about the 1981 arcade game. For information about the 1994 remake, see [http://www.mariowiki.com/Donkey_Kong_%28Game_Boy%29 Donkey Kong (Game Boy)]. For the character, see [http://www.mariowiki.com/Donkey_Kong Donkey Kong].
 
This article is about the 1981 arcade game. For information about the 1994 remake, see [http://www.mariowiki.com/Donkey_Kong_%28Game_Boy%29 Donkey Kong (Game Boy)]. For the character, see [http://www.mariowiki.com/Donkey_Kong Donkey Kong].
 
{| align="right" cellpadding="2" cellspacing="2" class="infobox" style="font-family:verdana,sans-serif;padding:4px;margin-top:0px;margin-right:0px;margin-bottom:1em;font-size:10px;border-color:rgb(136,136,170);color:black;" width="240px"
 
{| align="right" cellpadding="2" cellspacing="2" class="infobox" style="font-family:verdana,sans-serif;padding:4px;margin-top:0px;margin-right:0px;margin-bottom:1em;font-size:10px;border-color:rgb(136,136,170);color:black;" width="240px"
 
| align="center" bgcolor="#ccccff" colspan="2" style="font-size:13px"|'''''Donkey Kong'''''
 
| align="center" bgcolor="#ccccff" colspan="2" style="font-size:13px"|'''''Donkey Kong'''''
 
|-
 
|-
| align="center" colspan="2"|[http://www.mariowiki.com/File:Donkey_Kong_NES_Cover.PNG]
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| align="center" colspan="2"|[http://www.mariowiki.com/File:Donkey_Kong_NES_Cover.PNG ]
 
The NES boxart.
 
The NES boxart.
 
|- style="background:#ccccff"
 
|- style="background:#ccccff"
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July 9, 1981
 
July 9, 1981
 
'''[http://www.mariowiki.com/Nintendo_Entertainment_System NES] port'''
 
'''[http://www.mariowiki.com/Nintendo_Entertainment_System NES] port'''
[http://www.mariowiki.com/File:Flag_of_Japan.png] July 15, 1983
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[http://www.mariowiki.com/File:Flag_of_Japan.png ] July 15, 1983
[http://www.mariowiki.com/File:Flag_of_USA.png] June, 1986
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[http://www.mariowiki.com/File:Flag_of_USA.png ] June, 1986
[http://www.mariowiki.com/File:Flag_of_Europe.png] October 15, 1986
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[http://www.mariowiki.com/File:Flag_of_Europe.png ] October 15, 1986
   
 
'''[http://www.mariowiki.com/Famicom_Disk_System Famicom Disk System]:'''
 
'''[http://www.mariowiki.com/Famicom_Disk_System Famicom Disk System]:'''
[http://www.mariowiki.com/File:Flag_of_Japan.png] April 8, 1988 <sup class="reference" id="cite_ref-1">[http://www.mariowiki.com/Donkey_Kong_%28game%29#cite_note-1 [1]]</sup>
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[http://www.mariowiki.com/File:Flag_of_Japan.png ] April 8, 1988 <sup class="reference" id="cite_ref-1">[http://www.mariowiki.com/Donkey_Kong_%28game%29#cite_note-1 [1]]</sup>
 
'''e-Reader:'''
 
'''e-Reader:'''
[http://www.mariowiki.com/File:Flag_of_USA.png] September 16, 2002 <sup class="reference" id="cite_ref-2">[http://www.mariowiki.com/Donkey_Kong_%28game%29#cite_note-2 [2]]</sup>
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[http://www.mariowiki.com/File:Flag_of_USA.png ] September 16, 2002 <sup class="reference" id="cite_ref-2">[http://www.mariowiki.com/Donkey_Kong_%28game%29#cite_note-2 [2]]</sup>
 
'''[http://www.mariowiki.com/Game_Boy_Advance Game Boy Advance]'''
 
'''[http://www.mariowiki.com/Game_Boy_Advance Game Boy Advance]'''
[http://www.mariowiki.com/File:Flag_of_Japan.png] February 14, 2004
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[http://www.mariowiki.com/File:Flag_of_Japan.png ] February 14, 2004
[http://www.mariowiki.com/File:Flag_of_USA.png] June 7, 2004
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[http://www.mariowiki.com/File:Flag_of_USA.png ] June 7, 2004
[http://www.mariowiki.com/File:Flag_of_Europe.png] July 10, 2004
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[http://www.mariowiki.com/File:Flag_of_Europe.png ] July 10, 2004
   
 
'''[http://www.mariowiki.com/Virtual_Console#List_of_Mario_games_for_the_Virtual_Console Virtual Console] ([http://www.mariowiki.com/Wii Wii])'''
 
'''[http://www.mariowiki.com/Virtual_Console#List_of_Mario_games_for_the_Virtual_Console Virtual Console] ([http://www.mariowiki.com/Wii Wii])'''
[http://www.mariowiki.com/File:Flag_of_USA.png] November 19, 2006
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[http://www.mariowiki.com/File:Flag_of_USA.png ] November 19, 2006
[http://www.mariowiki.com/File:Flag_of_Japan.png] December 2, 2006
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[http://www.mariowiki.com/File:Flag_of_Japan.png ] December 2, 2006
[http://www.mariowiki.com/File:Flag_of_Australia.png] December 7, 2006
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[http://www.mariowiki.com/File:Flag_of_Australia.png ] December 7, 2006
[http://www.mariowiki.com/File:Flag_of_Europe.png] December 8, 2006
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[http://www.mariowiki.com/File:Flag_of_Europe.png ] December 8, 2006
   
 
'''[http://www.mariowiki.com/Virtual_Console#Nintendo_3DS Virtual Console] ([http://www.mariowiki.com/Nintendo_3DS 3DS])'''
 
'''[http://www.mariowiki.com/Virtual_Console#Nintendo_3DS Virtual Console] ([http://www.mariowiki.com/Nintendo_3DS 3DS])'''
[http://www.mariowiki.com/File:Flag_of_Japan.png] October 17, 2012
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[http://www.mariowiki.com/File:Flag_of_Japan.png ] October 17, 2012
   
 
'''Virtual Console ([http://www.mariowiki.com/Wii_U Wii U])'''
 
'''Virtual Console ([http://www.mariowiki.com/Wii_U Wii U])'''
[http://www.mariowiki.com/File:Flag_of_Japan.png] July 15, 2013
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[http://www.mariowiki.com/File:Flag_of_Japan.png ] July 15, 2013
[http://www.mariowiki.com/File:Flag_of_USA.png] July 15, 2013
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[http://www.mariowiki.com/File:Flag_of_USA.png ] July 15, 2013
[http://www.mariowiki.com/File:Flag_of_Europe.png] July 15, 2013
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[http://www.mariowiki.com/File:Flag_of_Europe.png ] July 15, 2013
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
|'''Genre'''
 
|'''Genre'''
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|- valign="top"
 
|- valign="top"
 
| style="vertical-align:top;"|'''Input'''
 
| style="vertical-align:top;"|'''Input'''
| style="vertical-align:top;"|'''Arcade:'''Control pad'''NES:'''[http://www.mariowiki.com/File:NES_Controller.png] [http://www.mariowiki.com/Nintendo_Entertainment_System NES Controller]'''Wii:'''[http://www.mariowiki.com/File:Wiimote_Sideways.png] [http://www.mariowiki.com/Wii#Wii_Remote Wii Remote] (Sideways)[http://www.mariowiki.com/File:Wii_Classiccontroller.png] [http://www.mariowiki.com/Wii#Wii_Classic_Controller Wii Classic Controller][http://www.mariowiki.com/File:Gamecube_Controller.png] [http://www.mariowiki.com/Nintendo_GameCube#Nintendo_GameCube_Controller Nintendo GameCube Controller]'''Nintendo 3DS:'''[http://www.mariowiki.com/File:3DS_Icon.png] [http://www.mariowiki.com/Nintendo_3DS Control pad]
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| style="vertical-align:top;"|'''Arcade:'''Control pad'''NES:'''[http://www.mariowiki.com/File:NES_Controller.png ] [http://www.mariowiki.com/Nintendo_Entertainment_System NES Controller]'''Wii:'''[http://www.mariowiki.com/File:Wiimote_Sideways.png ] [http://www.mariowiki.com/Wii#Wii_Remote Wii Remote] (Sideways)[http://www.mariowiki.com/File:Wii_Classiccontroller.png ] [http://www.mariowiki.com/Wii#Wii_Classic_Controller Wii Classic Controller][http://www.mariowiki.com/File:Gamecube_Controller.png ] [http://www.mariowiki.com/Nintendo_GameCube#Nintendo_GameCube_Controller Nintendo GameCube Controller]'''Nintendo 3DS:'''[http://www.mariowiki.com/File:3DS_Icon.png ] [http://www.mariowiki.com/Nintendo_3DS Control pad]
 
|}
 
|}
 
 
'''''Donkey Kong''''' was an arcade game that was [http://www.mariowiki.com/Nintendo Nintendo]'s first big hit in North America. It also marked the first appearance of [http://www.mariowiki.com/Mario Mario] (originally known as "Jumpman", a carpenter) and of the original [http://www.mariowiki.com/Donkey_Kong Donkey Kong]. A version of the game was also created later for the [http://www.mariowiki.com/Nintendo_Entertainment_System Nintendo Entertainment System], Nintendo's first home console. The game sold well in the United States, becoming one of four games to be inducted into the Nintendo Hall of Fame. The original arcade version had four screen levels, but the Nintendo Entertainment System version only has three, with the stage [http://www.mariowiki.com/50m 50m] cut from this version.
 
'''''Donkey Kong''''' was an arcade game that was [http://www.mariowiki.com/Nintendo Nintendo]'s first big hit in North America. It also marked the first appearance of [http://www.mariowiki.com/Mario Mario] (originally known as "Jumpman", a carpenter) and of the original [http://www.mariowiki.com/Donkey_Kong Donkey Kong]. A version of the game was also created later for the [http://www.mariowiki.com/Nintendo_Entertainment_System Nintendo Entertainment System], Nintendo's first home console. The game sold well in the United States, becoming one of four games to be inducted into the Nintendo Hall of Fame. The original arcade version had four screen levels, but the Nintendo Entertainment System version only has three, with the stage [http://www.mariowiki.com/50m 50m] cut from this version.
 
{| class="toc" id="toc"
 
{| class="toc" id="toc"
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|}
 
|}
 
==Story==
 
==Story==
 
 
Donkey Kong has escaped from his owner, Mario, and kidnapped Mario's girlfriend, [http://www.mariowiki.com/Pauline Pauline] (originally known as Lady), taking her to the top of a construction site. Mario must climb to the top of this construction site and rescue Pauline from the giant ape.
 
Donkey Kong has escaped from his owner, Mario, and kidnapped Mario's girlfriend, [http://www.mariowiki.com/Pauline Pauline] (originally known as Lady), taking her to the top of a construction site. Mario must climb to the top of this construction site and rescue Pauline from the giant ape.
 
===Official story quoted from Nintendo of America===
 
===Official story quoted from Nintendo of America===
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[http://www.mariowiki.com/File:Donkeykongflier.jpg ][http://www.mariowiki.com/File:Donkeykongflier.jpg ]The flier for the game, which was handed out in arcades, toy stores and such.''"HELP! HELP!" cries the beautiful damsel in distress as she is dragged up a labyrinth of structural beams by the ominous Donkey Kong. "SNORT. SNORT." Foreboding music warns of the eventual doom that awaits the poor girl, lest she be miraculously rescued. "But wait! Fear not, fair maiden. Little Mario, the carpenter, is in hot pursuit of you this very moment."
[http://www.mariowiki.com/File:Donkeykongflier.jpg][http://www.mariowiki.com/File:Donkeykongflier.jpg]The flier for the game, which was handed out in arcades, toy stores and such.''"HELP! HELP!" cries the beautiful damsel in distress as she is dragged up a labyrinth of structural beams by the ominous Donkey Kong. "SNORT. SNORT." Foreboding music warns of the eventual doom that awaits the poor girl, lest she be miraculously rescued. "But wait! Fear not, fair maiden. Little Mario, the carpenter, is in hot pursuit of you this very moment."''
 
   
 
Throwing fate to the wind, risking life and limb, or worse, little Mario tries desperately to climb the mighty fortress of steel, to save the lovely lady from the evil Mr. Kong. Little Mario must dodge all manner of obstacles- fireballs, plummeting beams and a barrage of exploding barrels fired at him by Donkey Kong. Amidst the beautiful girl's constant pleas for help, your challenge is to maneuver little Mario up the steel structure, while helping him to avoid the rapid-fire succession of hazards that come his way.
 
Throwing fate to the wind, risking life and limb, or worse, little Mario tries desperately to climb the mighty fortress of steel, to save the lovely lady from the evil Mr. Kong. Little Mario must dodge all manner of obstacles- fireballs, plummeting beams and a barrage of exploding barrels fired at him by Donkey Kong. Amidst the beautiful girl's constant pleas for help, your challenge is to maneuver little Mario up the steel structure, while helping him to avoid the rapid-fire succession of hazards that come his way.
   
As little Mario gallantly battles his way up the barriers, he is taunted and teased by Donkey Kong, who brazenly struts back and forth, beating his chest in joyful exuberance at the prospect of having the beautiful girl all to himself. It is your job to get little Mario to the top. For it is there, and only there, that he can send the mighty Donkey Kong to his mortal doom. Leaving Little Mario and the beautiful girl to live happily ever after. "SIGH. SIGH."''==Characters==''
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As little Mario gallantly battles his way up the barriers, he is taunted and teased by Donkey Kong, who brazenly struts back and forth, beating his chest in joyful exuberance at the prospect of having the beautiful girl all to himself. It is your job to get little Mario to the top. For it is there, and only there, that he can send the mighty Donkey Kong to his mortal doom. Leaving Little Mario and the beautiful girl to live happily ever after. "SIGH. SIGH."''==Characters==
 
*[http://www.mariowiki.com/Mario Mario] (aka Jumpman) (Hero, Playable)
 
*[http://www.mariowiki.com/Mario Mario] (aka Jumpman) (Hero, Playable)
 
*[http://www.mariowiki.com/Pauline Pauline] (Goal, Unplayable)
 
*[http://www.mariowiki.com/Pauline Pauline] (Goal, Unplayable)
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*[http://www.mariowiki.com/100m 100m]
 
*[http://www.mariowiki.com/100m 100m]
 
==History==
 
==History==
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[http://www.mariowiki.com/File:DKMachineBlue.jpg ][http://www.mariowiki.com/File:DKMachineBlue.jpg ]The cabinet''Donkey Kong'' was created when [http://www.mariowiki.com/Shigeru_Miyamoto Shigeru Miyamoto], under the supervision of the late [http://www.mariowiki.com/Gunpei_Yokoi Gunpei Yokoi], was assigned by Nintendo to convert ''Radar Scope'', a poorly selling arcade game in North America, into a game that would have more appeal to gamers. Shigeru Miyamoto later admitted that he did not focus on the story of the game. He also said that Jumpman (later to be renamed Mario) and the Lady were not intended to have a relationship, and he did not know where the connection idea came from, but he thought that it did not matter much. Regardless, the resulting game was a major breakthrough for Nintendo and for the video game industry, becoming one of the best selling arcade machines of its time. Its platforming gameplay also distinguished it from most other arcade games at the time.
[http://www.mariowiki.com/File:DKMachineBlue.jpg][http://www.mariowiki.com/File:DKMachineBlue.jpg]The cabinet''Donkey Kong'' was created when [http://www.mariowiki.com/Shigeru_Miyamoto Shigeru Miyamoto], under the supervision of the late [http://www.mariowiki.com/Gunpei_Yokoi Gunpei Yokoi], was assigned by Nintendo to convert ''Radar Scope'', a poorly selling arcade game in North America, into a game that would have more appeal to gamers. Shigeru Miyamoto later admitted that he did not focus on the story of the game. He also said that Jumpman (later to be renamed Mario) and the Lady were not intended to have a relationship, and he did not know where the connection idea came from, but he thought that it did not matter much. Regardless, the resulting game was a major breakthrough for Nintendo and for the video game industry, becoming one of the best selling arcade machines of its time. Its platforming gameplay also distinguished it from most other arcade games at the time.
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[http://www.mariowiki.com/File:Jumpmanconcept.jpg ][http://www.mariowiki.com/File:Jumpmanconcept.jpg ]Concept art for [http://www.mariowiki.com/Mario Mario].In 1982, around a year after the game's release, [http://en.wikipedia.org/wiki/Universal_Studios Universal Studios] sued Nintendo, claiming that ''Donkey Kong'' infringed on Universal Studios' intellectual property rights to the film ''[http://en.wikipedia.org/wiki/King_Kong King Kong]''. Howard Lincoln, attorney and future president of Nintendo of America, decided to fight the case and hired seasoned attorney John Kirby to represent Nintendo. When Kirby showed that not only was Nintendo not in violation of any copyrights, but also that Universal Studios themselves had sued RKO Pictures in 1975 to prove that the plot of ''King Kong'' was in fact in the public domain, Judge Robert W. Sweet ruled in Nintendo's favor, ordering Universal to pay Nintendo $1.8 million in legal fees. In an ironic twist, Judge Sweet also ruled that Tiger's ''King Kong'' video game, licensed by Universal, infringed on ''Donkey Kong''. After the victory, Nintendo awarded John Kirby with a $30,000 sailboat, christened the ''Donkey Kong'', and gave him "exclusive worldwide rights to use the name for sailboats."
[http://www.mariowiki.com/File:Jumpmanconcept.jpg][http://www.mariowiki.com/File:Jumpmanconcept.jpg]Concept art for [http://www.mariowiki.com/Mario Mario].In 1982, around a year after the game's release, [http://en.wikipedia.org/wiki/Universal_Studios Universal Studios] sued Nintendo, claiming that ''Donkey Kong'' infringed on Universal Studios' intellectual property rights to the film ''[http://en.wikipedia.org/wiki/King_Kong King Kong]''. Howard Lincoln, attorney and future president of Nintendo of America, decided to fight the case and hired seasoned attorney John Kirby to represent Nintendo. When Kirby showed that not only was Nintendo not in violation of any copyrights, but also that Universal Studios themselves had sued RKO Pictures in 1975 to prove that the plot of ''King Kong'' was in fact in the public domain, Judge Robert W. Sweet ruled in Nintendo's favor, ordering Universal to pay Nintendo $1.8 million in legal fees. In an ironic twist, Judge Sweet also ruled that Tiger's ''King Kong'' video game, licensed by Universal, infringed on ''Donkey Kong''. After the victory, Nintendo awarded John Kirby with a $30,000 sailboat, christened the ''Donkey Kong'', and gave him "exclusive worldwide rights to use the name for sailboats."
 
 
==Documentary==
 
==Documentary==
 
:''Main article: [http://www.mariowiki.com/The_King_of_Kong:_A_Fistful_of_Quarters The King of Kong: A Fistful of Quarters]''
 
:''Main article: [http://www.mariowiki.com/The_King_of_Kong:_A_Fistful_of_Quarters The King of Kong: A Fistful of Quarters]''
 
 
In 2007, a documentary film directed by Seth Gordon based off ''Donkey Kong'' was released. The film centers around high school teacher Steve Wiebe as he tries to achieve a world record for obtaining the highest score in the game, which is held by Billy Mitchell at the time.
 
In 2007, a documentary film directed by Seth Gordon based off ''Donkey Kong'' was released. The film centers around high school teacher Steve Wiebe as he tries to achieve a world record for obtaining the highest score in the game, which is held by Billy Mitchell at the time.
 
==Sequels and ports==
 
==Sequels and ports==
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[http://www.mariowiki.com/File:Donkey_Kong_arcade.PNG ]Mario (Jumpman) about to jump over a barrel.===Sequels===
[http://www.mariowiki.com/File:Donkey_Kong_arcade.PNG]Mario (Jumpman) about to jump over a barrel.===Sequels===
 
 
''Donkey Kong'' has four sequels to date.
 
''Donkey Kong'' has four sequels to date.
 
*''[http://www.mariowiki.com/Donkey_Kong_Jr._%28game%29 Donkey Kong Jr.]''
 
*''[http://www.mariowiki.com/Donkey_Kong_Jr._%28game%29 Donkey Kong Jr.]''
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*''[http://www.mariowiki.com/Donkey_Kong_%28Game_Boy%29 Donkey Kong]'' (Game Boy)
 
*''[http://www.mariowiki.com/Donkey_Kong_%28Game_Boy%29 Donkey Kong]'' (Game Boy)
 
===Ports===
 
===Ports===
 
 
In addition to the arcade version, ''Donkey Kong'' was ported into several other gaming systems and computers:
 
In addition to the arcade version, ''Donkey Kong'' was ported into several other gaming systems and computers:
 
*[http://www.mariowiki.com/Nintendo_Entertainment_System NES]
 
*[http://www.mariowiki.com/Nintendo_Entertainment_System NES]
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*In ''[http://www.mariowiki.com/Game_%26_Watch_Gallery_2 Game & Watch Gallery 2]'' and ''[http://www.mariowiki.com/Game_%26_Watch_Gallery_4 Game & Watch Gallery 4]'', Donkey Kong was one of the [http://www.mariowiki.com/Minigame minigames]. It could be played in both modern and classic modes.
 
*In ''[http://www.mariowiki.com/Game_%26_Watch_Gallery_2 Game & Watch Gallery 2]'' and ''[http://www.mariowiki.com/Game_%26_Watch_Gallery_4 Game & Watch Gallery 4]'', Donkey Kong was one of the [http://www.mariowiki.com/Minigame minigames]. It could be played in both modern and classic modes.
 
*Two different ports of ''Donkey Kong'' have appeared on [http://www.mariowiki.com/Virtual_Console Virtual Console]. The first, released in 2006, is essentially a direct port of the NES version, while the second, entitled ''Donkey Kong Original Edition'', attempted to adhere to the arcade version, and was pre-installed for the European release of the Mario 25th Anniversary limited edition red [http://www.mariowiki.com/Wii Wii] in 2010. This version restored some missing animations and the level 50m, which was cut from the NES version, although Donkey Kong mistakenly stands still in this level, and while the port's graphics are an improvement to the NES port, it is still inferior to the true arcade version, which remains unavailable on Virtual Console. The latter port was made available on the [http://www.mariowiki.com/Nintendo_3DS#Nintendo_eShop Nintendo eShop] in the US between October 1, 2012 and January 6, 2013, exclusively to members of [http://www.mariowiki.com/Club_Nintendo Club Nintendo] who have, within the aforementioned time frame, linked their systems to their Club Nintendo accounts and have purchased the downloadable version of one of five select 3DS titles (one of which was ''[http://www.mariowiki.com/Paper_Mario:_Sticker_Star Paper Mario: Sticker Star]''). There are currently no plans for a wide release of this version in the U.S.
 
*Two different ports of ''Donkey Kong'' have appeared on [http://www.mariowiki.com/Virtual_Console Virtual Console]. The first, released in 2006, is essentially a direct port of the NES version, while the second, entitled ''Donkey Kong Original Edition'', attempted to adhere to the arcade version, and was pre-installed for the European release of the Mario 25th Anniversary limited edition red [http://www.mariowiki.com/Wii Wii] in 2010. This version restored some missing animations and the level 50m, which was cut from the NES version, although Donkey Kong mistakenly stands still in this level, and while the port's graphics are an improvement to the NES port, it is still inferior to the true arcade version, which remains unavailable on Virtual Console. The latter port was made available on the [http://www.mariowiki.com/Nintendo_3DS#Nintendo_eShop Nintendo eShop] in the US between October 1, 2012 and January 6, 2013, exclusively to members of [http://www.mariowiki.com/Club_Nintendo Club Nintendo] who have, within the aforementioned time frame, linked their systems to their Club Nintendo accounts and have purchased the downloadable version of one of five select 3DS titles (one of which was ''[http://www.mariowiki.com/Paper_Mario:_Sticker_Star Paper Mario: Sticker Star]''). There are currently no plans for a wide release of this version in the U.S.
 
 
''Donkey Kong'' was also re-released as part of two compilation games, ''[http://www.mariowiki.com/Donkey_Kong_Classics Donkey Kong Classics]'' and ''[http://www.mariowiki.com/Donkey_Kong/Donkey_Kong_Jr./Mario_Bros. Donkey Kong/Donkey Kong Jr./Mario Bros.]'', and it is featured as a playable extra in the following titles:
 
''Donkey Kong'' was also re-released as part of two compilation games, ''[http://www.mariowiki.com/Donkey_Kong_Classics Donkey Kong Classics]'' and ''[http://www.mariowiki.com/Donkey_Kong/Donkey_Kong_Jr./Mario_Bros. Donkey Kong/Donkey Kong Jr./Mario Bros.]'', and it is featured as a playable extra in the following titles:
 
*''[http://nookipedia.com/wiki/Animal_Crossing_%28GCN%29 Animal Crossing]'' (NES version included as minigame)
 
*''[http://nookipedia.com/wiki/Animal_Crossing_%28GCN%29 Animal Crossing]'' (NES version included as minigame)
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:''For this subject's image gallery, see [http://www.mariowiki.com/Gallery:Donkey_Kong_%28game%29 Gallery:Donkey Kong (game)].''
 
:''For this subject's image gallery, see [http://www.mariowiki.com/Gallery:Donkey_Kong_%28game%29 Gallery:Donkey Kong (game)].''
 
==Trivia==
 
==Trivia==
+
[http://www.mariowiki.com/File:Dkmachine64.jpg ][http://www.mariowiki.com/File:Dkmachine64.jpg ]The arcade machine found in the Frantic Factory.*The twenty-second board is the final level of the game; Mario instantly dies within eight seconds of playing in the level, regardless of how many lives the player has left. This bug, known as a kill screen, happens due to a programming oversight in which the game does not have enough memory to continue. Games such as ''Pac-Man'' and ''Duck Hunt'' also have kill screens.
[http://www.mariowiki.com/File:Dkmachine64.jpg][http://www.mariowiki.com/File:Dkmachine64.jpg]The arcade machine found in the Frantic Factory.*The twenty-second board is the final level of the game; Mario instantly dies within eight seconds of playing in the level, regardless of how many lives the player has left. This bug, known as a kill screen, happens due to a programming oversight in which the game does not have enough memory to continue. Games such as ''Pac-Man'' and ''Duck Hunt'' also have kill screens.
 
 
*Donkey Kong was the second platformer ever made; the 1980 game ''[http://en.wikipedia.org/wiki/Space_Panic Space Panic]'' was the first.
 
*Donkey Kong was the second platformer ever made; the 1980 game ''[http://en.wikipedia.org/wiki/Space_Panic Space Panic]'' was the first.
 
*[http://www.mariowiki.com/Intelligent_Systems Intelligent Systems]' own [http://www.intsys.co.jp/english/software/index.html website] claims credit for developing the NES port for Nintendo, but neither the cartridge nor title screen mentions the company.
 
*[http://www.mariowiki.com/Intelligent_Systems Intelligent Systems]' own [http://www.intsys.co.jp/english/software/index.html website] claims credit for developing the NES port for Nintendo, but neither the cartridge nor title screen mentions the company.
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#'''[http://www.mariowiki.com/Donkey_Kong_%28game%29#cite_ref-1 ^]''' [http://themushroomkingdom.net/games/dk-fds Date info of Donkey Kong (FDS) from TMK], retrieved 11/25/2012
 
#'''[http://www.mariowiki.com/Donkey_Kong_%28game%29#cite_ref-1 ^]''' [http://themushroomkingdom.net/games/dk-fds Date info of Donkey Kong (FDS) from TMK], retrieved 11/25/2012
 
#'''[http://www.mariowiki.com/Donkey_Kong_%28game%29#cite_ref-2 ^]''' [http://themushroomkingdom.net/games/dk-e Date info of Donkey Kong (e-Reader) from TMK], retrieved 11/25/2012
 
#'''[http://www.mariowiki.com/Donkey_Kong_%28game%29#cite_ref-2 ^]''' [http://themushroomkingdom.net/games/dk-e Date info of Donkey Kong (e-Reader) from TMK], retrieved 11/25/2012
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{| class="expandable" style="border-width:1px;border-style:solid;width:100%;font-size:11px;font-family:Arial;text-align:right;"
 
{| class="expandable" style="border-width:1px;border-style:solid;width:100%;font-size:11px;font-family:Arial;text-align:right;"
 
! align="center" bgcolor="#9C6936" colspan="2" style="font-size:12px"|[http://www.mariowiki.com/Donkey_Kong_%28series%29 <span style="color:white;">''Donkey Kong'' series</span>]
 
! align="center" bgcolor="#9C6936" colspan="2" style="font-size:12px"|[http://www.mariowiki.com/Donkey_Kong_%28series%29 <span style="color:white;">''Donkey Kong'' series</span>]
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*[http://www.mariowiki.com/Category:Donkey_Kong_Series_Minigames Donkey Kong Series Minigames]
 
*[http://www.mariowiki.com/Category:Donkey_Kong_Series_Minigames Donkey Kong Series Minigames]
 
*[http://www.mariowiki.com/Category:Donkey_Kong_64 Donkey Kong 64]
 
*[http://www.mariowiki.com/Category:Donkey_Kong_64 Donkey Kong 64]
*[http://www.mariowiki.com/Donkey_Kong_%28game%29 Article]
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 *[http://www.mariowiki.com/Donkey_Kong_%28game%29 Article]
 
*[http://www.mariowiki.com/Talk:Donkey_Kong_%28game%29 Discussion]
 
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*[http://www.mariowiki.com/index.php?title=Donkey_Kong_%28game%29&action=edit Edit]
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*[http://www.mariowiki.com/Special:SpecialPages Special pages]
 
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*[http://www.mariowiki.com/index.php?title=Donkey_Kong_%28game%29&oldid=1510723 Permanent link]
 
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Revision as of 00:08, July 16, 2013

:==YOU JUST GOT DONKEY KONG ==

This article is about the 1981 arcade game. For information about the 1994 remake, see Donkey Kong (Game Boy). For the character, see Donkey Kong.

Donkey Kong
[1]

The NES boxart.

Developer(s) Nintendo EAD

Intelligent Systems (NES port)

Publisher(s) Nintendo
Release date Arcade

July 9, 1981 NES port [2] July 15, 1983 [3] June, 1986 [4] October 15, 1986

Famicom Disk System: [5] April 8, 1988 [1] e-Reader: [6] September 16, 2002 [2] Game Boy Advance [7] February 14, 2004 [8] June 7, 2004 [9] July 10, 2004

Virtual Console (Wii) [10] November 19, 2006 [11] December 2, 2006 [12] December 7, 2006 [13] December 8, 2006

Virtual Console (3DS) [14] October 17, 2012

Virtual Console (Wii U) [15] July 15, 2013 [16] July 15, 2013 [17] July 15, 2013

Genre Platformer
Mode(s) Up to 2 players, alternating turns
Cabinet Standard, mini and cocktail
Monitor Raster, standard resolution 224 x 256 (Vertical) 256 Colors
Input Arcade:Control padNES:[18] NES ControllerWii:[19] Wii Remote (Sideways)[20] Wii Classic Controller[21] Nintendo GameCube ControllerNintendo 3DS:[22] Control pad

Donkey Kong was an arcade game that was Nintendo's first big hit in North America. It also marked the first appearance of Mario (originally known as "Jumpman", a carpenter) and of the original Donkey Kong. A version of the game was also created later for the Nintendo Entertainment System, Nintendo's first home console. The game sold well in the United States, becoming one of four games to be inducted into the Nintendo Hall of Fame. The original arcade version had four screen levels, but the Nintendo Entertainment System version only has three, with the stage 50m cut from this version.

Contents

Story

Donkey Kong has escaped from his owner, Mario, and kidnapped Mario's girlfriend, Pauline (originally known as Lady), taking her to the top of a construction site. Mario must climb to the top of this construction site and rescue Pauline from the giant ape.

Official story quoted from Nintendo of America

[23][24]The flier for the game, which was handed out in arcades, toy stores and such."HELP! HELP!" cries the beautiful damsel in distress as she is dragged up a labyrinth of structural beams by the ominous Donkey Kong. "SNORT. SNORT." Foreboding music warns of the eventual doom that awaits the poor girl, lest she be miraculously rescued. "But wait! Fear not, fair maiden. Little Mario, the carpenter, is in hot pursuit of you this very moment."

Throwing fate to the wind, risking life and limb, or worse, little Mario tries desperately to climb the mighty fortress of steel, to save the lovely lady from the evil Mr. Kong. Little Mario must dodge all manner of obstacles- fireballs, plummeting beams and a barrage of exploding barrels fired at him by Donkey Kong. Amidst the beautiful girl's constant pleas for help, your challenge is to maneuver little Mario up the steel structure, while helping him to avoid the rapid-fire succession of hazards that come his way.

As little Mario gallantly battles his way up the barriers, he is taunted and teased by Donkey Kong, who brazenly struts back and forth, beating his chest in joyful exuberance at the prospect of having the beautiful girl all to himself. It is your job to get little Mario to the top. For it is there, and only there, that he can send the mighty Donkey Kong to his mortal doom. Leaving Little Mario and the beautiful girl to live happily ever after. "SIGH. SIGH."==Characters==

Enemies

Items

Levels

History

[25][26]The cabinetDonkey Kong was created when Shigeru Miyamoto, under the supervision of the late Gunpei Yokoi, was assigned by Nintendo to convert Radar Scope, a poorly selling arcade game in North America, into a game that would have more appeal to gamers. Shigeru Miyamoto later admitted that he did not focus on the story of the game. He also said that Jumpman (later to be renamed Mario) and the Lady were not intended to have a relationship, and he did not know where the connection idea came from, but he thought that it did not matter much. Regardless, the resulting game was a major breakthrough for Nintendo and for the video game industry, becoming one of the best selling arcade machines of its time. Its platforming gameplay also distinguished it from most other arcade games at the time. [27][28]Concept art for Mario.In 1982, around a year after the game's release, Universal Studios sued Nintendo, claiming that Donkey Kong infringed on Universal Studios' intellectual property rights to the film King Kong. Howard Lincoln, attorney and future president of Nintendo of America, decided to fight the case and hired seasoned attorney John Kirby to represent Nintendo. When Kirby showed that not only was Nintendo not in violation of any copyrights, but also that Universal Studios themselves had sued RKO Pictures in 1975 to prove that the plot of King Kong was in fact in the public domain, Judge Robert W. Sweet ruled in Nintendo's favor, ordering Universal to pay Nintendo $1.8 million in legal fees. In an ironic twist, Judge Sweet also ruled that Tiger's King Kong video game, licensed by Universal, infringed on Donkey Kong. After the victory, Nintendo awarded John Kirby with a $30,000 sailboat, christened the Donkey Kong, and gave him "exclusive worldwide rights to use the name for sailboats."

Documentary

Main article: The King of Kong: A Fistful of Quarters

In 2007, a documentary film directed by Seth Gordon based off Donkey Kong was released. The film centers around high school teacher Steve Wiebe as he tries to achieve a world record for obtaining the highest score in the game, which is held by Billy Mitchell at the time.

Sequels and ports

[29]Mario (Jumpman) about to jump over a barrel.===Sequels=== Donkey Kong has four sequels to date.

Ports

In addition to the arcade version, Donkey Kong was ported into several other gaming systems and computers:

Donkey Kong was also re-released as part of two compilation games, Donkey Kong Classics and Donkey Kong/Donkey Kong Jr./Mario Bros., and it is featured as a playable extra in the following titles:

Staff

Main article: List of Donkey Kong staff

Gallery

For this subject's image gallery, see Gallery:Donkey Kong (game).

Trivia

[30][31]The arcade machine found in the Frantic Factory.*The twenty-second board is the final level of the game; Mario instantly dies within eight seconds of playing in the level, regardless of how many lives the player has left. This bug, known as a kill screen, happens due to a programming oversight in which the game does not have enough memory to continue. Games such as Pac-Man and Duck Hunt also have kill screens.

  • Donkey Kong was the second platformer ever made; the 1980 game Space Panic was the first.
  • Intelligent Systems' own website claims credit for developing the NES port for Nintendo, but neither the cartridge nor title screen mentions the company.
  • There is an alternate rendition of the game called Crazy Kong, which was apparently licensed by Nintendo for non-US market distribution. Home ports exist as well.
  • The Commodore 64-exclusive Mario's Brewery is based on Donkey Kong, although very little is known of its authenticity, and it is assumed to be a fangame or pirated copy of another game.
  • Mario is discolored on the boxart for Donkey Kong for the NES.

External links

References

  1. ^ Date info of Donkey Kong (FDS) from TMK, retrieved 11/25/2012
  2. ^ Date info of Donkey Kong (e-Reader) from TMK, retrieved 11/25/2012

 

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[32][33]*This page was last modified on 15 July 2013, at 00:20.

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