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[[File:608957_-_Harry_Potter_Luna_Lovegood_disclaimer.png|thumb|400px|HARRY POTTER > TWILIGHT
[[File:Twilight&Newmoondvd.jpg|thumb|The ''Twilight'' and ''New Moon'' 2-disc special editions.]]
 
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HARRY POTTER > TWILIGHT
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HARRY POTTER > TWILIGHT
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HARRY POTTER > TWILIGHT]]
   
 
{| border="0" style="margin:0;padding:0;" width="100%"
 
{| border="0" style="margin:0;padding:0;" width="100%"
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| style="vertical-align:top;"|'''Arcade:'''Control pad'''NES:'''[http://www.mariowiki.com/File:NES_Controller.png] [http://www.mariowiki.com/Nintendo_Entertainment_System NES Controller]'''Wii:'''[http://www.mariowiki.com/File:Wiimote_Sideways.png] [http://www.mariowiki.com/Wii#Wii_Remote Wii Remote] (Sideways)[http://www.mariowiki.com/File:Wii_Classiccontroller.png] [http://www.mariowiki.com/Wii#Wii_Classic_Controller Wii Classic Controller][http://www.mariowiki.com/File:Gamecube_Controller.png] [http://www.mariowiki.com/Nintendo_GameCube#Nintendo_GameCube_Controller Nintendo GameCube Controller]'''Nintendo 3DS:'''[http://www.mariowiki.com/File:3DS_Icon.png] [http://www.mariowiki.com/Nintendo_3DS Control pad]
 
| style="vertical-align:top;"|'''Arcade:'''Control pad'''NES:'''[http://www.mariowiki.com/File:NES_Controller.png] [http://www.mariowiki.com/Nintendo_Entertainment_System NES Controller]'''Wii:'''[http://www.mariowiki.com/File:Wiimote_Sideways.png] [http://www.mariowiki.com/Wii#Wii_Remote Wii Remote] (Sideways)[http://www.mariowiki.com/File:Wii_Classiccontroller.png] [http://www.mariowiki.com/Wii#Wii_Classic_Controller Wii Classic Controller][http://www.mariowiki.com/File:Gamecube_Controller.png] [http://www.mariowiki.com/Nintendo_GameCube#Nintendo_GameCube_Controller Nintendo GameCube Controller]'''Nintendo 3DS:'''[http://www.mariowiki.com/File:3DS_Icon.png] [http://www.mariowiki.com/Nintendo_3DS Control pad]
 
|}
 
|}
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'''''Donkey Kong''''' was an arcade game that was [http://www.mariowiki.com/Nintendo Nintendo]'s first big hit in North America. It also marked the first appearance of [http://www.mariowiki.com/Mario Mario] (originally known as "Jumpman", a carpenter) and of the original [http://www.mariowiki.com/Donkey_Kong Donkey Kong]. A version of the game was also created later for the [http://www.mariowiki.com/Nintendo_Entertainment_System Nintendo Entertainment System], Nintendo's first home console. The game sold well in the United States, becoming one of four games to be inducted into the Nintendo Hall of Fame. The original arcade version had four screen levels, but the Nintendo Entertainment System version only has three, with the stage [http://www.mariowiki.com/50m 50m] cut from this version.
 
'''''Donkey Kong''''' was an arcade game that was [http://www.mariowiki.com/Nintendo Nintendo]'s first big hit in North America. It also marked the first appearance of [http://www.mariowiki.com/Mario Mario] (originally known as "Jumpman", a carpenter) and of the original [http://www.mariowiki.com/Donkey_Kong Donkey Kong]. A version of the game was also created later for the [http://www.mariowiki.com/Nintendo_Entertainment_System Nintendo Entertainment System], Nintendo's first home console. The game sold well in the United States, becoming one of four games to be inducted into the Nintendo Hall of Fame. The original arcade version had four screen levels, but the Nintendo Entertainment System version only has three, with the stage [http://www.mariowiki.com/50m 50m] cut from this version.
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|}
 
|}
 
==Story==
 
==Story==
  +
   
 
Donkey Kong has escaped from his owner, Mario, and kidnapped Mario's girlfriend, [http://www.mariowiki.com/Pauline Pauline] (originally known as Lady), taking her to the top of a construction site. Mario must climb to the top of this construction site and rescue Pauline from the giant ape.
 
Donkey Kong has escaped from his owner, Mario, and kidnapped Mario's girlfriend, [http://www.mariowiki.com/Pauline Pauline] (originally known as Lady), taking her to the top of a construction site. Mario must climb to the top of this construction site and rescue Pauline from the giant ape.
 
===Official story quoted from Nintendo of America===
 
===Official story quoted from Nintendo of America===
  +
   
 
[http://www.mariowiki.com/File:Donkeykongflier.jpg][http://www.mariowiki.com/File:Donkeykongflier.jpg]The flier for the game, which was handed out in arcades, toy stores and such.''"HELP! HELP!" cries the beautiful damsel in distress as she is dragged up a labyrinth of structural beams by the ominous Donkey Kong. "SNORT. SNORT." Foreboding music warns of the eventual doom that awaits the poor girl, lest she be miraculously rescued. "But wait! Fear not, fair maiden. Little Mario, the carpenter, is in hot pursuit of you this very moment."''
 
[http://www.mariowiki.com/File:Donkeykongflier.jpg][http://www.mariowiki.com/File:Donkeykongflier.jpg]The flier for the game, which was handed out in arcades, toy stores and such.''"HELP! HELP!" cries the beautiful damsel in distress as she is dragged up a labyrinth of structural beams by the ominous Donkey Kong. "SNORT. SNORT." Foreboding music warns of the eventual doom that awaits the poor girl, lest she be miraculously rescued. "But wait! Fear not, fair maiden. Little Mario, the carpenter, is in hot pursuit of you this very moment."''
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*[http://www.mariowiki.com/100m 100m]
 
*[http://www.mariowiki.com/100m 100m]
 
==History==
 
==History==
  +
   
 
[http://www.mariowiki.com/File:DKMachineBlue.jpg][http://www.mariowiki.com/File:DKMachineBlue.jpg]The cabinet''Donkey Kong'' was created when [http://www.mariowiki.com/Shigeru_Miyamoto Shigeru Miyamoto], under the supervision of the late [http://www.mariowiki.com/Gunpei_Yokoi Gunpei Yokoi], was assigned by Nintendo to convert ''Radar Scope'', a poorly selling arcade game in North America, into a game that would have more appeal to gamers. Shigeru Miyamoto later admitted that he did not focus on the story of the game. He also said that Jumpman (later to be renamed Mario) and the Lady were not intended to have a relationship, and he did not know where the connection idea came from, but he thought that it did not matter much. Regardless, the resulting game was a major breakthrough for Nintendo and for the video game industry, becoming one of the best selling arcade machines of its time. Its platforming gameplay also distinguished it from most other arcade games at the time.
 
[http://www.mariowiki.com/File:DKMachineBlue.jpg][http://www.mariowiki.com/File:DKMachineBlue.jpg]The cabinet''Donkey Kong'' was created when [http://www.mariowiki.com/Shigeru_Miyamoto Shigeru Miyamoto], under the supervision of the late [http://www.mariowiki.com/Gunpei_Yokoi Gunpei Yokoi], was assigned by Nintendo to convert ''Radar Scope'', a poorly selling arcade game in North America, into a game that would have more appeal to gamers. Shigeru Miyamoto later admitted that he did not focus on the story of the game. He also said that Jumpman (later to be renamed Mario) and the Lady were not intended to have a relationship, and he did not know where the connection idea came from, but he thought that it did not matter much. Regardless, the resulting game was a major breakthrough for Nintendo and for the video game industry, becoming one of the best selling arcade machines of its time. Its platforming gameplay also distinguished it from most other arcade games at the time.
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==Documentary==
 
==Documentary==
 
:''Main article: [http://www.mariowiki.com/The_King_of_Kong:_A_Fistful_of_Quarters The King of Kong: A Fistful of Quarters]''
 
:''Main article: [http://www.mariowiki.com/The_King_of_Kong:_A_Fistful_of_Quarters The King of Kong: A Fistful of Quarters]''
  +
   
 
In 2007, a documentary film directed by Seth Gordon based off ''Donkey Kong'' was released. The film centers around high school teacher Steve Wiebe as he tries to achieve a world record for obtaining the highest score in the game, which is held by Billy Mitchell at the time.
 
In 2007, a documentary film directed by Seth Gordon based off ''Donkey Kong'' was released. The film centers around high school teacher Steve Wiebe as he tries to achieve a world record for obtaining the highest score in the game, which is held by Billy Mitchell at the time.
 
==Sequels and ports==
 
==Sequels and ports==
  +
   
 
[http://www.mariowiki.com/File:Donkey_Kong_arcade.PNG]Mario (Jumpman) about to jump over a barrel.===Sequels===
 
[http://www.mariowiki.com/File:Donkey_Kong_arcade.PNG]Mario (Jumpman) about to jump over a barrel.===Sequels===
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*''[http://www.mariowiki.com/Donkey_Kong_%28Game_Boy%29 Donkey Kong]'' (Game Boy)
 
*''[http://www.mariowiki.com/Donkey_Kong_%28Game_Boy%29 Donkey Kong]'' (Game Boy)
 
===Ports===
 
===Ports===
  +
   
 
In addition to the arcade version, ''Donkey Kong'' was ported into several other gaming systems and computers:
 
In addition to the arcade version, ''Donkey Kong'' was ported into several other gaming systems and computers:
Line 154: Line 164:
 
*In ''[http://www.mariowiki.com/Game_%26_Watch_Gallery_2 Game & Watch Gallery 2]'' and ''[http://www.mariowiki.com/Game_%26_Watch_Gallery_4 Game & Watch Gallery 4]'', Donkey Kong was one of the [http://www.mariowiki.com/Minigame minigames]. It could be played in both modern and classic modes.
 
*In ''[http://www.mariowiki.com/Game_%26_Watch_Gallery_2 Game & Watch Gallery 2]'' and ''[http://www.mariowiki.com/Game_%26_Watch_Gallery_4 Game & Watch Gallery 4]'', Donkey Kong was one of the [http://www.mariowiki.com/Minigame minigames]. It could be played in both modern and classic modes.
 
*Two different ports of ''Donkey Kong'' have appeared on [http://www.mariowiki.com/Virtual_Console Virtual Console]. The first, released in 2006, is essentially a direct port of the NES version, while the second, entitled ''Donkey Kong Original Edition'', attempted to adhere to the arcade version, and was pre-installed for the European release of the Mario 25th Anniversary limited edition red [http://www.mariowiki.com/Wii Wii] in 2010. This version restored some missing animations and the level 50m, which was cut from the NES version, although Donkey Kong mistakenly stands still in this level, and while the port's graphics are an improvement to the NES port, it is still inferior to the true arcade version, which remains unavailable on Virtual Console. The latter port was made available on the [http://www.mariowiki.com/Nintendo_3DS#Nintendo_eShop Nintendo eShop] in the US between October 1, 2012 and January 6, 2013, exclusively to members of [http://www.mariowiki.com/Club_Nintendo Club Nintendo] who have, within the aforementioned time frame, linked their systems to their Club Nintendo accounts and have purchased the downloadable version of one of five select 3DS titles (one of which was ''[http://www.mariowiki.com/Paper_Mario:_Sticker_Star Paper Mario: Sticker Star]''). There are currently no plans for a wide release of this version in the U.S.
 
*Two different ports of ''Donkey Kong'' have appeared on [http://www.mariowiki.com/Virtual_Console Virtual Console]. The first, released in 2006, is essentially a direct port of the NES version, while the second, entitled ''Donkey Kong Original Edition'', attempted to adhere to the arcade version, and was pre-installed for the European release of the Mario 25th Anniversary limited edition red [http://www.mariowiki.com/Wii Wii] in 2010. This version restored some missing animations and the level 50m, which was cut from the NES version, although Donkey Kong mistakenly stands still in this level, and while the port's graphics are an improvement to the NES port, it is still inferior to the true arcade version, which remains unavailable on Virtual Console. The latter port was made available on the [http://www.mariowiki.com/Nintendo_3DS#Nintendo_eShop Nintendo eShop] in the US between October 1, 2012 and January 6, 2013, exclusively to members of [http://www.mariowiki.com/Club_Nintendo Club Nintendo] who have, within the aforementioned time frame, linked their systems to their Club Nintendo accounts and have purchased the downloadable version of one of five select 3DS titles (one of which was ''[http://www.mariowiki.com/Paper_Mario:_Sticker_Star Paper Mario: Sticker Star]''). There are currently no plans for a wide release of this version in the U.S.
  +
   
 
''Donkey Kong'' was also re-released as part of two compilation games, ''[http://www.mariowiki.com/Donkey_Kong_Classics Donkey Kong Classics]'' and ''[http://www.mariowiki.com/Donkey_Kong/Donkey_Kong_Jr./Mario_Bros. Donkey Kong/Donkey Kong Jr./Mario Bros.]'', and it is featured as a playable extra in the following titles:
 
''Donkey Kong'' was also re-released as part of two compilation games, ''[http://www.mariowiki.com/Donkey_Kong_Classics Donkey Kong Classics]'' and ''[http://www.mariowiki.com/Donkey_Kong/Donkey_Kong_Jr./Mario_Bros. Donkey Kong/Donkey Kong Jr./Mario Bros.]'', and it is featured as a playable extra in the following titles:
Line 164: Line 175:
 
:''For this subject's image gallery, see [http://www.mariowiki.com/Gallery:Donkey_Kong_%28game%29 Gallery:Donkey Kong (game)].''
 
:''For this subject's image gallery, see [http://www.mariowiki.com/Gallery:Donkey_Kong_%28game%29 Gallery:Donkey Kong (game)].''
 
==Trivia==
 
==Trivia==
  +
   
 
[http://www.mariowiki.com/File:Dkmachine64.jpg][http://www.mariowiki.com/File:Dkmachine64.jpg]The arcade machine found in the Frantic Factory.*The twenty-second board is the final level of the game; Mario instantly dies within eight seconds of playing in the level, regardless of how many lives the player has left. This bug, known as a kill screen, happens due to a programming oversight in which the game does not have enough memory to continue. Games such as ''Pac-Man'' and ''Duck Hunt'' also have kill screens.
 
[http://www.mariowiki.com/File:Dkmachine64.jpg][http://www.mariowiki.com/File:Dkmachine64.jpg]The arcade machine found in the Frantic Factory.*The twenty-second board is the final level of the game; Mario instantly dies within eight seconds of playing in the level, regardless of how many lives the player has left. This bug, known as a kill screen, happens due to a programming oversight in which the game does not have enough memory to continue. Games such as ''Pac-Man'' and ''Duck Hunt'' also have kill screens.
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#'''[http://www.mariowiki.com/Donkey_Kong_%28game%29#cite_ref-1 ^]''' [http://themushroomkingdom.net/games/dk-fds Date info of Donkey Kong (FDS) from TMK], retrieved 11/25/2012
 
#'''[http://www.mariowiki.com/Donkey_Kong_%28game%29#cite_ref-1 ^]''' [http://themushroomkingdom.net/games/dk-fds Date info of Donkey Kong (FDS) from TMK], retrieved 11/25/2012
 
#'''[http://www.mariowiki.com/Donkey_Kong_%28game%29#cite_ref-2 ^]''' [http://themushroomkingdom.net/games/dk-e Date info of Donkey Kong (e-Reader) from TMK], retrieved 11/25/2012
 
#'''[http://www.mariowiki.com/Donkey_Kong_%28game%29#cite_ref-2 ^]''' [http://themushroomkingdom.net/games/dk-e Date info of Donkey Kong (e-Reader) from TMK], retrieved 11/25/2012
  +
   
   

Revision as of 23:54, 15 July 2013

File:608957 - Harry Potter Luna Lovegood disclaimer.png

HARRY POTTER > TWILIGHT HARRY POTTER > TWILIGHT HARRY POTTER > TWILIGHT HARRY POTTER > TWILIGHT

:==YOU JUST GOT DONKEY KONG EASTER TURDS==

This article is about the 1981 arcade game. For information about the 1994 remake, see Donkey Kong (Game Boy). For the character, see Donkey Kong.

Donkey Kong
[1]

The NES boxart.

Developer(s) Nintendo EAD

Intelligent Systems (NES port)

Publisher(s) Nintendo
Release date Arcade

July 9, 1981 NES port [2] July 15, 1983 [3] June, 1986 [4] October 15, 1986

Famicom Disk System: [5] April 8, 1988 [1] e-Reader: [6] September 16, 2002 [2] Game Boy Advance [7] February 14, 2004 [8] June 7, 2004 [9] July 10, 2004

Virtual Console (Wii) [10] November 19, 2006 [11] December 2, 2006 [12] December 7, 2006 [13] December 8, 2006

Virtual Console (3DS) [14] October 17, 2012

Virtual Console (Wii U) [15] July 15, 2013 [16] July 15, 2013 [17] July 15, 2013

Genre Platformer
Mode(s) Up to 2 players, alternating turns
Cabinet Standard, mini and cocktail
Monitor Raster, standard resolution 224 x 256 (Vertical) 256 Colors
Input Arcade:Control padNES:[18] NES ControllerWii:[19] Wii Remote (Sideways)[20] Wii Classic Controller[21] Nintendo GameCube ControllerNintendo 3DS:[22] Control pad


Donkey Kong was an arcade game that was Nintendo's first big hit in North America. It also marked the first appearance of Mario (originally known as "Jumpman", a carpenter) and of the original Donkey Kong. A version of the game was also created later for the Nintendo Entertainment System, Nintendo's first home console. The game sold well in the United States, becoming one of four games to be inducted into the Nintendo Hall of Fame. The original arcade version had four screen levels, but the Nintendo Entertainment System version only has three, with the stage 50m cut from this version.

Contents

Story

Donkey Kong has escaped from his owner, Mario, and kidnapped Mario's girlfriend, Pauline (originally known as Lady), taking her to the top of a construction site. Mario must climb to the top of this construction site and rescue Pauline from the giant ape.

Official story quoted from Nintendo of America

[23][24]The flier for the game, which was handed out in arcades, toy stores and such."HELP! HELP!" cries the beautiful damsel in distress as she is dragged up a labyrinth of structural beams by the ominous Donkey Kong. "SNORT. SNORT." Foreboding music warns of the eventual doom that awaits the poor girl, lest she be miraculously rescued. "But wait! Fear not, fair maiden. Little Mario, the carpenter, is in hot pursuit of you this very moment."

Throwing fate to the wind, risking life and limb, or worse, little Mario tries desperately to climb the mighty fortress of steel, to save the lovely lady from the evil Mr. Kong. Little Mario must dodge all manner of obstacles- fireballs, plummeting beams and a barrage of exploding barrels fired at him by Donkey Kong. Amidst the beautiful girl's constant pleas for help, your challenge is to maneuver little Mario up the steel structure, while helping him to avoid the rapid-fire succession of hazards that come his way.

As little Mario gallantly battles his way up the barriers, he is taunted and teased by Donkey Kong, who brazenly struts back and forth, beating his chest in joyful exuberance at the prospect of having the beautiful girl all to himself. It is your job to get little Mario to the top. For it is there, and only there, that he can send the mighty Donkey Kong to his mortal doom. Leaving Little Mario and the beautiful girl to live happily ever after. "SIGH. SIGH."==Characters==

Enemies

Items

Levels

History

[25][26]The cabinetDonkey Kong was created when Shigeru Miyamoto, under the supervision of the late Gunpei Yokoi, was assigned by Nintendo to convert Radar Scope, a poorly selling arcade game in North America, into a game that would have more appeal to gamers. Shigeru Miyamoto later admitted that he did not focus on the story of the game. He also said that Jumpman (later to be renamed Mario) and the Lady were not intended to have a relationship, and he did not know where the connection idea came from, but he thought that it did not matter much. Regardless, the resulting game was a major breakthrough for Nintendo and for the video game industry, becoming one of the best selling arcade machines of its time. Its platforming gameplay also distinguished it from most other arcade games at the time. [27][28]Concept art for Mario.In 1982, around a year after the game's release, Universal Studios sued Nintendo, claiming that Donkey Kong infringed on Universal Studios' intellectual property rights to the film King Kong. Howard Lincoln, attorney and future president of Nintendo of America, decided to fight the case and hired seasoned attorney John Kirby to represent Nintendo. When Kirby showed that not only was Nintendo not in violation of any copyrights, but also that Universal Studios themselves had sued RKO Pictures in 1975 to prove that the plot of King Kong was in fact in the public domain, Judge Robert W. Sweet ruled in Nintendo's favor, ordering Universal to pay Nintendo $1.8 million in legal fees. In an ironic twist, Judge Sweet also ruled that Tiger's King Kong video game, licensed by Universal, infringed on Donkey Kong. After the victory, Nintendo awarded John Kirby with a $30,000 sailboat, christened the Donkey Kong, and gave him "exclusive worldwide rights to use the name for sailboats."

Documentary

Main article: The King of Kong: A Fistful of Quarters


In 2007, a documentary film directed by Seth Gordon based off Donkey Kong was released. The film centers around high school teacher Steve Wiebe as he tries to achieve a world record for obtaining the highest score in the game, which is held by Billy Mitchell at the time.

Sequels and ports

[29]Mario (Jumpman) about to jump over a barrel.===Sequels=== Donkey Kong has four sequels to date.

Ports

In addition to the arcade version, Donkey Kong was ported into several other gaming systems and computers:


Donkey Kong was also re-released as part of two compilation games, Donkey Kong Classics and Donkey Kong/Donkey Kong Jr./Mario Bros., and it is featured as a playable extra in the following titles:

Staff

Main article: List of Donkey Kong staff

Gallery

For this subject's image gallery, see Gallery:Donkey Kong (game).

Trivia

[30][31]The arcade machine found in the Frantic Factory.*The twenty-second board is the final level of the game; Mario instantly dies within eight seconds of playing in the level, regardless of how many lives the player has left. This bug, known as a kill screen, happens due to a programming oversight in which the game does not have enough memory to continue. Games such as Pac-Man and Duck Hunt also have kill screens.

  • Donkey Kong was the second platformer ever made; the 1980 game Space Panic was the first.
  • Intelligent Systems' own website claims credit for developing the NES port for Nintendo, but neither the cartridge nor title screen mentions the company.
  • There is an alternate rendition of the game called Crazy Kong, which was apparently licensed by Nintendo for non-US market distribution. Home ports exist as well.
  • The Commodore 64-exclusive Mario's Brewery is based on Donkey Kong, although very little is known of its authenticity, and it is assumed to be a fangame or pirated copy of another game.
  • Mario is discolored on the boxart for Donkey Kong for the NES.

External links

References

  1. ^ Date info of Donkey Kong (FDS) from TMK, retrieved 11/25/2012
  2. ^ Date info of Donkey Kong (e-Reader) from TMK, retrieved 11/25/2012



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[32][33]*This page was last modified on 15 July 2013, at 00:20.

Easter eggs are small and hidden messages, coincidences, or even mistakes in films and their DVDs.

Twilight

Easter eggs in Twilight, in no particular order.

  • When Bella goes to the Cullens' house, on the dining table, there is a chess board with red and white pieces on the kitchen table (referring to the cover of Breaking Dawn).
  • When Edward is 'sleeping' in the hospital, there is an enlarged version of Alice's drawing on a canvas above him.
  • When Bella is hospitalized, the fight scene with James is playing on the TV.
  • If one looks closely, Victoria can be seen amongst the crowd at the prom.
  • In the film, Bella reads page 135 of the book she buys about vampires; this is the same page number of when she finds out about vampires in Twilight.
  • Near the door of Bella's room, there is a picture of a wolf. This is a foreshadowing of New Moon.
  • In the hospital hallway, there is a sign that says "Sleep Disorders Center"; this could be a hint to Edward not needing to sleep.
  • In the same sign it also says cardiovascular problems maybe refering to vampires needing to feed on blood.
  • Bella says to Charlie: "Be careful," and he replies: "Always am." They repeat the same lines in New Moon.
  • When Bella is searching for a book about vampires, just above the website she clicks is the one for Little, Brown, the publishers of the Twilight novels.
  • Stephenie Meyer makes a cameo appearance at the diner in the Lodge. She is sitting at the counter with her laptop as the waitress says, "Here's your veggie plate, Stephenie."
  • At the end of the film, Edward says, "I leave you alone for two minutes, and the wolves descend." This is obviously a reference to Jacob becoming a wolf in New Moon.
  • When Bella drops an apple in the cafeteria, Edward holds it in the same position as the Twilight book cover.
  • Stephenie Meyer receives a "veggie plate" at the diner, in reference to Edward being a "vegetarian" vampire.
  • During the baseball scene, after Carlisle sets up bases and is up to bat, Edward and Emmett can be seen starting to run in the background, but stopping before the close up. (1:16:9)
  • When Carlisle bit Edward, he whispered something into his ear. The first time it was "I'm sorry" then "My son". On about the fifth take he said, "It'll be okay."
  • When Edward enters the cafeteria, Robert Pattinson's sister, Lizzie, can be heard singing vocals on the soundtrack.
  • In almost every scene involving a television, the ending ballet studio scene is being played.
  • In the hospital, Edward's eyes are blue instead of gold and later they turn gold again.
  • In the scene where Bella goes to the Cullens house for the first time, when Nikki Reed's character had to break the bowl, she actually cut her hands. This is why she is wearing gloves for the scene in the film.
  • When Edward tells Bella "you better hold on tight, spider monkey" you can see his harness pulling his shirt up.
  • In the baseball scene, Victoria can be seen holding a crystal ball, they used a crystal ball in the filming, but it has been edited to look like a baseball. (1:20:11)
  • If one notices Bella only eats veggies or fruit in reference to Edward being a "vegetarian" vampire.

New Moon

Easter eggs in New Moon, in no particular order.

  • In Port Angeles, when Jessica says: "I've got things going on, too", she also says really quickly, "Mike says he just wants to be friends." This is difficult to catch the first time.
  • When Bella and Jacob are talking, before Edward calls, an apple is sitting on the windowsill. This may be a reference to the Twilight book cover.
  • As the months pass and Bella is sitting at the window, the pictures on her walls slowly disappear. (They also said it in the making of.)
  • A poster for Love Spelled Backwards is Love can be seen in the movie theater.
  • A poster for Face Punch can be seen outside as Mike and Jake talk.
  • As Jacob and Paul fight, the camera topples about 90°. This was later said in the commentary to be a joke, as it is meant to look like the wolves knocked the camera over, as it would be impossible because they are computer animated.
  • As Carlisle is pulling the glass from Bella's arm, the camera shows a picture of the bowl in which the glass is getting put into. The blood and white gauze looks like the petals of a red and white ruffled tulip (flower on cover of New Moon).
  • The gauze and the blood also looks like a heart, which is going up in flames.
  • Just before Jacob almost kisses Bella, he says "Kwop kilawtley", which means "stay with me forever" in Quileute.
  • The music playing in the elevator at Volterra is called "Die Fledermaus", which means "the bat" in German. The Volturi made humans believe that vampires can turn into bats so people won't discover the existence of real vampires.

Eclipse

Easter eggs in Eclipse, in no particular order.

  • Bella retrieves a note from her drawer that happens to be from Jacob -- the same note that is used as the prologue of the Eclipse. Just as in the novel, lines of text are crossed out rather than erased.
  • When Billy tells the histories of the tribe, you can see him holding a little bag on a cord around his neck. It's barely noticeable in the movie. In the book though, they mention this little bag which supposedly contains vampire ashes.
  • In Jacob's room, when Bella visits him after he's been hurt, you can see a painting of La Push beach.

Breaking Dawn - Part 1

Easter eggs in Breaking Dawn - Part 1, in no particular order.

  • Stephenie Meyer is seen as a wedding guest. Screenwriter Melissa Rosenberg, co-producer Bill Bannerman and producer Wyck Godfrey also make guest appearances at the wedding.
  • During their honeymoon, Bella and Edward play chess using a red and white chess set (like the one presented on the book's cover).
  • The quilt that Renee gives to Bella in the Eclipse Florida trip scene can be seen again when pregnant Bella is laying on the couch.
  • After the wedding reception, as Edward and Bella drive into the night off to their honeymoon, you can see reflections of the Rio landmark Cristo Redentor statue in the car window. They are still in the Pacific Northwest; the statue has been composited with CGI over the reflection of the conferous forest silhouette.
  • Renesmee's reflection in Jacob's wolf eyes during the imprinting and flashforward sequence is much like the reflection of Bella in Jacob's eyes in New Moon
  • After Edward and Bella have exchanged their vows and kiss, we hear the soundtrack "Flightless Bird, American Mouth" by Iron & Wine. The same song is played in Twilight when they dance at the prom.

Breaking Dawn - Part 2

Easter eggs in Breaking Dawn - Part 2, in no particular order.

  • Bella's eyes are yellow when she drops Renesmee and Jacob off at Charlie's place. Later when she meets J. Jenks her eyes are brown. Later on Christmas Day Bella is again wearing brown contacts for Charlie.
  • When Bella drives back from Seattle an 80 km/h sign is posted along the winding road. Speed is measured in imperial units in Washington State, hence the sign should be in miles per hour (50 or 55 mph).
  • Neither Bella or Edward glitter from direct sunlight in the final meadow scene. This is in contrast to the meadow scene at the beginning of Eclipse where Edward sparkles from even a tiny bit of sun. Bella glitters earlier in the movie when she stands in a shaft of sunlight coming through the forest right after the arm-wrestling scene.
  • It's snowing lightly throughout the final confrontation with the Volturi. Yet there's absolutely no accumulation of snow on any of the vampires or werewolves in the field.
  • When the Volturi confront Sasha about creating the immortal child Vasilii they are all speaking English. They really should be speaking Slovakian or another central European language. English subtitles are used in other scenes with foreign languages, for example when Edward speaks Portuguese in Breaking Dawn Part 1.

See also